Difference between revisions of "Numerus Simulation Architecture"
Line 1: | Line 1: | ||
Numerus supports a multi-level architecture comprised of '''Simulators'''. The lowest level atomic simulator is called a '''Capsule''', and it is composed of simulation '''components''' (Stocks, Flows, etc.). | Numerus supports a multi-level architecture comprised of '''Simulators'''. The lowest level atomic simulator is called a '''Capsule''', and it is composed of simulation '''components''' (Stocks, Flows, etc.). '''Containers''' are component simulators that contain Capsule instances as elements. | ||
==Aggregators== | A Numerus model is called a '''project'''. At a minimum a project contains a top-level Capsule instance called ''main''. This Capsule will contain components, some of which may be Containers, creating the tree structure described [[Modeling_in_Numerus#capsule|here]]. | ||
Other | |||
==Simulators and Aggregators== | |||
The simplest Container is the '''Chip''', which wraps a Capsule for insertion as a component in a parent Capsule. Other containers are called '''aggregators''' since they bind together multiple Capsule elements in a specific topology. Currently there are 5 aggregators: '''CellMatrix''', '''AgentVector''', '''SimWorld''', '''NodeNetwork''' and '''NetWorld'''. Each of these is described in detail [[Component_Guide_II:_Containers|elsewhere]]. The Capsule types used in each aggregator is an extension to the fundamental Capsule type which complements the topology introduced by that aggregator. For example, the contents of a CellMatrix are of a Cell type which is a Capsule that is aware of its row/column location. | |||
==Components and Scope== | ==Components and Scope== |
Revision as of 17:46, 9 June 2018
Numerus supports a multi-level architecture comprised of Simulators. The lowest level atomic simulator is called a Capsule, and it is composed of simulation components (Stocks, Flows, etc.). Containers are component simulators that contain Capsule instances as elements.
A Numerus model is called a project. At a minimum a project contains a top-level Capsule instance called main. This Capsule will contain components, some of which may be Containers, creating the tree structure described here.
Simulators and Aggregators
The simplest Container is the Chip, which wraps a Capsule for insertion as a component in a parent Capsule. Other containers are called aggregators since they bind together multiple Capsule elements in a specific topology. Currently there are 5 aggregators: CellMatrix, AgentVector, SimWorld, NodeNetwork and NetWorld. Each of these is described in detail elsewhere. The Capsule types used in each aggregator is an extension to the fundamental Capsule type which complements the topology introduced by that aggregator. For example, the contents of a CellMatrix are of a Cell type which is a Capsule that is aware of its row/column location.
Components and Scope
Every value-producing component (Stock, Term, Flow, etc.) is part of the architecture in two ways. First there is the component object itself which holds the machinery for producing its value, and then there is the value itself. So if a particular component pop is part of some Capsule, we might refer to pop either to obtain its current value (such references are almost always used in the equations defining the model); or we might need to obtain a reference to the component object to, say, look up an old value or access some parameter. While the latter is uncommon, such situations occasionally arise.
Consequently, the unadorned reference pop is ambiguous: do we mean the object or the value? In order to make this precise we introduce the concept of scope. Each simulator (Capsule, AgemtVector, CellMatrix, etc.) has a scope object which is contained in its scope property.