Difference between revisions of "AgentSir"
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When an uninfected agent is within the radius of infection of and infected agent (slider '''Contagion Radius'''), the uninfected agent may become infected. The probability of infection is controlled with slider '''Infection Prob'''. Similarly, at each point in time an infected agent may recover and become uninfected. This probability is controlled with slider '''Recovery Prob'''. | When an uninfected agent is within the radius of infection of and infected agent (slider '''Contagion Radius'''), the uninfected agent may become infected. The probability of infection is controlled with slider '''Infection Prob'''. Similarly, at each point in time an infected agent may recover and become uninfected. This probability is controlled with slider '''Recovery Prob'''. | ||
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[[File: | [[File:agentSir2.png|thumb|500px]] | ||
The graph shows the number of infected and uninfected agents at the current point in time. | The graph shows the number of infected and uninfected agents at the current point in time. |
Revision as of 19:07, 24 February 2022
Download Ramp: AgentSir
Overview
This agent-based Ramp simulates a simplified world of interaction among agents, some of whom are infected and can spread that infection. The world consists of a maze-like structure through which the agents wander in random directions like billiard balls, bouncing off of each other and the walls (their movement is most readily seen if you slow down the simulation using the speed control.)
When an uninfected agent is within the radius of infection of and infected agent (slider Contagion Radius), the uninfected agent may become infected. The probability of infection is controlled with slider Infection Prob. Similarly, at each point in time an infected agent may recover and become uninfected. This probability is controlled with slider Recovery Prob.
The graph shows the number of infected and uninfected agents at the current point in time.