Difference between revisions of "AgentSir"
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===Change Slider Values=== | ===Change Slider Values=== | ||
:See how changing the infection and recovery probabilities, and the infection radius affects the sickness and wellness counts over time. | :See how changing the infection and recovery probabilities, and the infection radius affects the sickness and wellness counts over time. | ||
===Alter The Matrix and Initial Agent Deployment=== | |||
:The layout of the walls and the position and status of the agents can be redefined by the user. | |||
====How to change the display==== |
Revision as of 19:44, 24 February 2022
Download Ramp: AgentSir
Overview
This agent-based Ramp simulates a simplified world of interaction among agents, some of whom are infected and can spread that infection. The world consists of a maze-like structure through which the agents wander in random directions like billiard balls, bouncing off of each other and the walls (their movement is most readily seen if you slow down the simulation using the speed control.)
When an uninfected agent is within the radius of infection of and infected agent (slider Contagion Radius), the uninfected agent may become infected. The probability of infection is controlled with slider Infection Prob. Similarly, at each point in time an infected agent may recover and become uninfected. This probability is controlled with slider Recovery Prob.
The graph shows the number of infected and uninfected agents at the current point in time.
Things To Try
Change Slider Values
- See how changing the infection and recovery probabilities, and the infection radius affects the sickness and wellness counts over time.
Alter The Matrix and Initial Agent Deployment
- The layout of the walls and the position and status of the agents can be redefined by the user.