Animover 1

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About Animover 1

Animover 1 is the first in a series of models simulating animal movement over a territory containing resources. In Animover 1 a single agent is foraging over the landscape with the ability to detect and consume a single resource. This resource is depleted by the agent's movement, which will cease if the agent's resource level ever reaches 0. The resource appears in clumps randomly across the landscape.

Movement is governed by a Kernel data structure, which selects the next location of the agent from a set of candidates based on a number of criteria. Kernels draw from an initial pool of potential next locations defined by the blue annulus shown in the figure. Each Kernel type specifies parameters rmin, rmax θ, π and ψ.

Kernel Definition

Two Kernel types are employed, depending on the agent's current circumstances: Between Patches (BP) and Within Patches (WP). Generally, an agent using the BP Kernel will try to find a site within a resource clump of maximal utility. When using a WP Kernel, the agent will tend to move within the clump as long as the clump's resource level is above a threshold, and the length of the stay is not too great.


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