Quick Programming References

From Numerus
Jump to navigation Jump to search

Designer Architecture

Numerus Designer is a platform for building and running simulations. A simulation requires a set of state values and a clock that iterates through a sequence of time units. The simulation uses the current state at a given point in time to determine the next state. In Designer, the state is factored across a set of interacting Components managed by a container called a Capsule.

Capsules

  • The fundamental structural unit for Designer is the Capsule.
  • A Capsule is comprised of a set of interacting elements called Components.
  • Each Capsule actually acts as a class, or blueprint for creating one or more instances of its Component set. This is true except for the top-level Capsule, for which there is only a single instance.
  • When starting a new project, you are provided with an empty canvas on which to design the top-level Capsule. Many models only require a top-level Capsule. Additional Capsules are used to implement Cells and Agents in cellular and/or agent-based models. Capsules are also used to define new Components for use in other Capsules.

Components

  • Components compute useful functions or serve as containers for Agents or Cells.
  • Components are either stateful or stateless. Stateful Components manage some part of the state. State values determined by these components are carried from the current time step to the next. Stateless Components compute values from the current state of the simulation that are used to determine the next values for stateful Components, but these values are not retained across the transition from one time unit to the next.
  • Most Components need to be programmed; i.e., provided with values or code that determine their behavior. Within that code may be references to the current values of other Components. The simplest Component programming calls for one or more constant values, however for most Components a code segment using the Java language is required.
  • User-defined code segments are called squibs. Each squib either computes and returns a value, or performs a state change. The bulk of Designer programming is in writing squibs.

A complete guide to Designer Components can be found here.

Simulation Life Cycle

  • The model is initialized at time 0.
  • At time t, all stateful computations defined in the Components are executed, causing any stateless computations on which they depend to also execute. All computations take place in the current state; the next state is not introduced until the next time step.
  • Time is iterated to t+dt. Components state is updated and Display Components show new values.
  • The process is repeated until the designated stop time.

Overview

Platform

Fig 1. Designer Desktop
Design Canvas
Site of model construction.
Capsule Selection List
Selection of Capsule for display on the Design Canvas.
Component Palette
Drag Components from here onto the Design Canvas.
Model Components
Components selected for inclusion in the current Canvas
Property Pane
Appears for selected Component; facilitates Component property definitions.
Property Entry
Simple property values entered into text fields or selected with checkboxes or radio buttons.
Important: when entering simple numerical or textual values into a text field be sure to press return when completing the entry; otherwise the entry may not register with the system.
Squib Text Areas
Text areas containing Squib definitions.
Build Reporter
Console used to report the result of a build.
Javascript Console
Interactive command processor that can retrieve Component values; useful for debugging.

Command Bar

Fig 2. Command Bar
Current Model Time
Shows elapsed time as simulation progresses
Current Capsule
Shows the name of the Capsule being edited.
Studio Launch
Launches the current model into Numerus Studio for further development. (Note: the red script "R" appearing in property panes indicates data used to specify properties important to Numerus Studio.)
RNG Seed and Reset Mode
Including a seed value resets the random number generator to produce the same sequence of random numbers. A reset is indicated by a flash of yellow in the text field. This reset occurs by default with a double click on the Reset Button. Checking Restart RNG on Reset causes an RNG reset each time the simulation resets.
Integration Mode
Indicates the integration method used by Stocks. Choices include RK (Runge-Kutta) 4, Euler and Discrete (Euler with a DT value of 1).
DT
Model time interval between iterations of the simulation.
Model Run Speed
Adjusts the running speed. Has no effect on model time.
Model Operation Buttons
Reset, Stop and Run control the execution of the simulation. Pressing Run after Stop continues the simulation from the current model time.
Remaining Model Time
This text field is initialized for the length of the run, and decreases as the run continues. When a run is completed, pressing Run will initiate a new run for the same length of time.

Programming Squibs

Introduction

By far the most extensive programming required to specify a model is providing content to various squibs required by Components. Simple components (e.g., Stocks, Sequences, Terms, Parameters, etc.) generally have one or two squibs, while more complex components (e.g., Cellular, Movable Agent, Classified Agent, Sim, etc.) require numerous squibs to detail their behavior. In this section we provide general information about writing squib code that applies to all squibs. (Some familiarity with writing Java code is expected.)

A runnable simulation must but built by clicking the Build button located above the Build Reporter. Doing so compiles the squib source code and creates an object called an RCapsule (runnable Capsule), which does the actual execution. The Build operation can take place at any point during the construction of the model. You are advised to build after each complete squib definition so that errors can be caught early.

Java data consists of base types (int, float, etc.) and object types. Objects use fields to hold state data. Objects also define methods (code segments), to manipulate their own data and that of other objects.

Designer provides a rich set of Primitive Operators or primops for computational purposes and to manipulate Component state. A complete list of primops appears here.

Java is statically typed language and so proper typing rules must be adhered to. Designer uses only familiar base types (integers, reals, strings) and their arrays, plus a few simple internally-defined types to specify coordinates. The types used in Designer are as follows[1]:

Byte, Short, Integer, Long
Respectively 1, 2, 4 and 8 byte integer values.
Float, Double
32 and 64 bit floating point (i.e., real) values
Number
A type comprised of all of the above. Number types can be coerced to specific numerical types with methods such as intValue, doubleValue, etc. Coercion is required to perform numerical operations. See Java documentation.
Boolean
The values true and false
Char, String
Character and String types.
Void
The constant null, representing the empty value for any object.

By far, the most common types used are Number, Integer, Double and String.

The special types include:

DCoord
A pair of Doubles contained in the fields x and y. Used as coordinates for Agent location.
ICoord
A pair of Integers contained in the fields r and c. Used as coordinates for Cells in a Cell matrix.

Squib Types

Squib code resembles some or part of a method definition. Squibs are compiled to executable code during the build process. Any squib errors found during a build are displayed in the Build Reporter.[2] You are advised to rebuild the simulation after completing each squib.

There are 4 different squib types, depending on what is required by the Component. Squib types are color coded as shown in the following descriptions. Squib labels in the Property Pane will use these colors to indicate the type of squib required.

Function

Defines a function requiring input and producing output. The function may contain code that changes effects a state change.
This squib has one of the following forms:
(Type arg, ... Type arg) -> result
(Type arg, ... Type arg) -> { Statement; Statement; ... return result; ... }
Use the first of these if your result can be computed with a single expression. If a sequence of statements is required, it must be enclosed in brackets. A return statement must be the last statement executed by the sequence[3]. Returns can appear anywhere so long as the code segment, when executed, always terminates with a return (otherwise the compiler will reject the squib).
The Function squib is notably used in the Function Component. A new Function Component will look as follows:
Fig 3. Function Squib
Note that a return type must be specified (volatility will be explained elsewhere). The () -> null is a reminder of the requirements of the squib. Here are 2 examples, corresponding, respectively, to the 2 formats shown above. Note that a 1-line squib does not require a semicolon at the end of the line, but a semicolon will not cause an error. In the second we show two calls to return from different branches of the conditional.

Supplier or Term

A Supplier squib is like a function of no arguments -- its format corresponds to the right hand side of the Function squib.
result
{ Statement; Statement; ... return result; ... }
Supplier squibs are by far the most commonly used in Designer. They compute values based on the current state of the simulation. Supplier squibs may simply compute a value without affecting the system's state, or may use a primop to change state in the process of computing that value.
The Term Component is defined with a single Supplier squib. A new Term will look like this
Fig 5. Term Squib
The "0.0" is a reminder that the squib must return a value. Here are 2 examples showing the respective types.

Command

Command squibs are like functions of no arguments that do not return values. They take the form of the second version of Supplier squibs, but omitting the brackets and return.
Statement; Statement; ... Statement;
Command squibs are the second most common squibs used by Designer. They manipulate the state of the system through primops and state-changing calls to other Components. The Command Component is defined with a single Command squib. A new Command will look like this
Fig 7. Command Squib
Note that the squib can be empty since it is not required to do anything.
Below are two examples of Commands. In the left-hand one, a state change occurs through the update call to the Store called liviness. The right-hand one is more elaborate, performing Store updates and computing the birth and termination of agents. These topics are discussed elsewhere.

Hybrid

A Hybrid squib is a cross between the Function and Supplier types, where specific input values and type of output are required. A Hybrid squib is a Function with specific inputs supplied by the Component. The squib returns a value of the expected output type using the format of a Supplier squib. In doing so it may refer to its input arguments.
A hybrid squib can be found in the Cell (and Agent) Property Pane, used to specify the Actor used for each row-column (or Agent ID) value.
Fig 8. Hybrid Squib
Here the input signature is provided in the header of the squib. The return type, in this case String, is shown on the right-hand-side of the header. The programmer need only write the body of the function in one of the formats of the Supplier squib, but may reference the variables row and col in the computation.
Here is an example where the squib is used to determine the Actor for each agent in a Movable Agent Component.
Fig 9. Agent Distribution Squib
AgentLeft and AgentRight are the names of 2 Actors used in this model (see a description of the Movable Agent Component). This code will be executed for each Agent created at the start of the simulation, with the variable id bound each time to a different value. Depending on the odd or even parity of the id, the Agent will use one or the other Actor.

Referencing Components from Squibs

Components may be value-producing functions of 0 or more arguments. Alternatively a component may have executable methods. Any component in a Capsule can reference any other Component in that Capsule (including itself) using the Component's name. For example, the flock model contains a Function called turn_at_most defined by:

(Double n, Double maxturn) -> {
  Double newTheta = normalize(n);
  if (Math.abs(newTheta) > maxturn)
    newTheta = signum(newTheta) * maxturn;
  return newTheta;
}

The Term cohesion invokes the Function with a call using the Component's name:

turn_at_most(turn_toward_me(), max_cohere_turn_rad())

The calls turn_toward_me and max_cohere_turn_rad refer respectively to a Term and a Constant, both of which have Supplier squibs and so are executed with 0 arguments.

How to Continue


  1. Primitive versions of these (byte, short, int, long, float, double) can be used, however all primitive operators are typed using the equivalent Wrapper classes Byte, Short, Integer, etc.
  2. A simple squib error may cascade a flood of error messages. If you get a build error, the first error message will generally show the actual error.
  3. A return will always cause an immediate exit from the code.